Succesful passes in % from centre Rankings
The best player with the highest Succesful passes in % from centre in the Top 5 Leagues is Salih Özcan (Borussia Dortmund) with a Succesful passes in % from centre value of 100 closely followed by Arne Maier (FC Augsburg ) with an Succesful passes in % from centre value of 100 . Daily updated football statistics.
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Succesful passes in % from centre
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| Rank | Player | Club | Yearly Salary | Rating |
|---|---|---|---|---|
| 1 | | | 3.8 M | 100 |
| 2 | | | 1.0 M | 100 |
| 3 | | | 1.6 M | 100 |
| 4 | | | 350.0 K | 100 |
| 5 | | | 950.0 K | 100 |
| 6 | | | 5.0 M | 100 |
| 7 | | | 0 | 100 |
| 8 | | | 0 | 100 |
| 9 | | | 3.1 M | 100 |
| 10 | | | 0 | 100 |
| 11 | | | 600.0 K | 100 |
| 12 | | | 10.0 M | 100 |
| 13 | | | 750.0 K | 100 |
| 14 | | | 10.0 M | 100 |
| 15 | | | 260.0 K | 100 |
| 16 | | | 410.0 K | 100 |
| 17 | | | 710.0 K | 100 |
| 18 | | | 12.0 M | 97 |
| 19 | | | 340.0 K | 97 |
| 20 | | | 120.0 K | 96 |
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Scores
1VI
1vs1 Index ⓘ To enhance your comprehension of our performance index, we will elucidate some of its values. However, it's important to note that we cannot disclose all of them. Here are a few example: succesful passes, ball losses, goals, assists, expected goals, critical ball losses, initiating dangerous attacks, clearances, ball regains in different parts of the pitch, 1ID
1vs1 index defensive ⓘ The 1vs1 Performance offensive Index is a sophisticated algorithm designed to assess the performance of individual players, comprising a set of 11 values. 1IO
1vs1 Index offensive ⓘ The 1vs1 Performance defensive Index is a sophisticated algorithm designed to assess the performance of individual players, comprising a set of 10 values. To enhance your comprehension of our performance index, we will elucidate some of its values. However, it's important to note that we cannot disclose all of them. Here are few examples: critical ball losses, clearances, ball regains in different parts of the pitch, etc OFI
Offensive interventions ATT
Attacking Threat Goals & Assists
GOA
Goals ⓘ Goal ASS
Assists ⓘ Creating goals, playing the final pass. SAG
Shot at goal number ⓘ Number of shots. SAG
Shot at goal off target number ⓘ Number of shots Off Target. GBL
Goals by long distance shot ⓘ Goal after a shot from more than 22 metres GBA
Goals by action mid range shot ⓘ Goal from a shot / header between 10-22 metres GBA
Goals by action close range shot ⓘ Goal from a shot / header from less than 10 metres GBA
Goals by action one vs one against gk ⓘ Goals after a one versus one situation against the goalkeeper. GBA
Goals by action open goal shot GBH
Goals by head ⓘ Goals by head PEG
Penalty goals ⓘ Penalty goals GBF
Goals by freekick ⓘ Goals by freekick GBA
Goals by action corner ⓘ Goals by corner GBF
Goals by foot SOG
Shots on Goal SOG
Shots on goal / Goal Ratio ⓘ Describes the ratio of shots on goal and the number of goals. The ideal value would be 100% - every shot is a goal. PRE
Pre-assists ⓘ The pass before the assist FAG
Fastest goal LAG
Latest goal MOG
Most goals MGI
Most goals inside 6 yard box MHT
Most hat tricks OLS
Oldest scorer YOS
Youngest scorer MGO
Most goals over 30 years MGU
Most goals under 20 years SWB
Striker with best conversion FDG
Furthest distance goal SWW
Striker with worst conversion MSW
Most shots without goal MMP
Most missed penalites MBC
Most big chances missed MPP
Most pre-assists per 90 min MAP
Most assists per game ASP
Average scorer points per game MSP
Most scorer points total MGI
Most goals inside 6 yard box MCG
Most conceded goals LSO
Least shots on goal LEG
Least goals CHC
Chances created ⓘ An action (pass, cross, dribble) that results in a shot on goal in the subsequent action BIC
Big chances ⓘ A goal action (shot, header, free kick) that has an Xg value greater than 25%. GOA
Goals Passing and Ball progression
EBU
Effectiveness Build up ⓘ Number of successful offensive actions by a player or a team (dribblings, passes, crosses) SOS
Sense of Space ⓘ Number of successful offensive actions in which a player is found as a receiver (dribblings, passes, crosses) and opponent players have been bypassed SUP
Successful passes ⓘ Pass that reaches the teammate. UNP
Unsuccessful passes ⓘ Pass that goes to the opponent or out of play. TSP
Total successful passes by low pass ⓘ Pass that reaches the teammate. in this case a diagonal pass. TSP
Total successful passes by diagonal pass ⓘ Pass that reaches the teammate. In this case a diagonal pass. TSP
Total successful passes by clearance by foot ⓘ Pass that reaches the teammate. in this case a low pass. In this case a clearance. SPB
Successful passes by action header ⓘ Pass that reaches the teammate. In this case a header. TSP
Total successful passes by throw-ins ⓘ Pass that reaches the teammate. In this case after a throw in. TSP
Total successful passes by corners ⓘ Pass that reaches the teammate. In this case after a corner. TSP
Total successful passes from own box ⓘ Pass that reaches the team-mate. Here specifically: A pass FROM the ‘own box’ to another area of the field. TSP
Total successful passes from 1st third ⓘ Pass that reaches the other player. Here specifically: A pass FROM the area ‘1st third of the field’ to another area of the field. TSP
Total successful passes from 2nd third ⓘ Pass that reaches the other player. Here specifically: A pass FROM the ‘middle third’ area to another area of the field. TSP
Total successful passes from final third ⓘ Pass that reaches the other player. Here specifically: A pass FROM the ‘last third’ area to another area of the field. TSP
Total successful passes from opponents box ⓘ Pass that reaches the teammate. SPT
Successful passes to pitch position first third ⓘ Pass that reaches the other player. Here specifically: A pass IN the ‘1st third’ area to another area of the field. SPT
Successful passes to pitch position middle third ⓘ Pass that reaches the other player. Here specifically: A pass IN the ‘middle third’ area to another area of the field. SPT
Successful passes to pitch position final third ⓘ Pass that reaches the other player. Here specifically: A pass IN the ‘final third’ area to another area of the field. SPT
Successful passes to pitch position opponent box ⓘ Pass that reaches the other player. Here specifically: A pass IN the ‘opponent box’ area to another area of the field. TSP
Total successful passes from right wing ⓘ Pass that reaches the teammate. TSP
Total successful passes from right half space ⓘ Pass that reaches the teammate. Here played FROM right half space TSP
Total successful passes from centre ⓘ Pass that reaches the teammate. Here from the center. TSP
Total successful passes from left half space ⓘ Pass that reaches the teammate. Here from the left half space TSP
Total successful passes from left wing ⓘ Pass that reaches the teammate. Here from the left wing. UPT
Unsuccessful passes to pitch position first third ⓘ Pass that goes to the opponent. Here the pass is intercepted by the opponent in the ‘first third’ area. UPT
Unsuccessful passes to pitch position middle third ⓘ Pass that goes to the opponent. Here, the pass is intercepted by the opponent in the ‘middle third’ area. UPT
Unsuccessful passes to pitch position final third ⓘ Pass that goes to the opponent. Here, the pass is intercepted by the opponent in the ‘last third’ area. UPT
Unsuccessful passes to pitch position opponent box ⓘ Pass that goes to the opponent. Here, the pass is intercepted by the opponent in the ‘opponent's box’. UPF
Unsuccessful passes from lane right wing ⓘ Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘right wing’ area UPF
Unsuccessful passes from lane right half space ⓘ Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘right half-space’ area UPF
Unsuccessful passes from lane center ⓘ Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘centre’ area UPF
Unsuccessful passes from lane left half space ⓘ Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘left half-space’ area UPF
Unsuccessful passes from lane left wing ⓘ Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘left wing’ area IDA
Initiate dangerous attacks ⓘ Initiating dangerous attacks with the ball, play in advanced areas, penetrating the opposition defence. A deadly pass from a midfield to a the striker, who is then free in front of the goal, bypasses a certain amount of defenders. 78% of the teams with a better result in this metric won their games. SPI
Succesful passes in % by low pass ⓘ Pass that reaches the teammate. in this case a diagonal pass. SPI
Succesful passes in % by diagonal pass ⓘ Pass that reaches the teammate. In this case a diagonal pass. SPI
Succesful passes in % by throw-ins ⓘ Pass that reaches the teammate. In this case after a throw in. SPI
Succesful passes in % by corners ⓘ Pass that reaches the teammate. In this case after a corner. SPI
Succesful passes in % by clearance by foot ⓘ Pass that reaches the teammate. in this case a low pass. In this case a clearance. SPI
Succesful passes in % from own box ⓘ Pass that reaches the team-mate. Here specifically: A pass FROM the ‘own box’ to another area of the field. SPI
Succesful passes in % from 1st third ⓘ Pass that reaches the other player. Here specifically: A pass FROM the area ‘1st third of the field’ to another area of the field. SPI
Succesful passes in % from 2nd third ⓘ Pass that reaches the other player. Here specifically: A pass FROM the ‘middle third’ area to another area of the field. SPI
Succesful passes in % from final third ⓘ Pass that reaches the other player. Here specifically: A pass FROM the ‘last third’ area to another area of the field. SPI
Succesful passes in % from opponents box ⓘ Pass that reaches the teammate. SPI
Succesful passes in % from left wing ⓘ Pass that reaches the teammate. Here from the left half space SPI
Succesful passes in % from left half space ⓘ Pass that reaches the teammate. Here from the left wing. SPI
Succesful passes in % from centre ⓘ Pass that reaches the teammate. Here from the center. SPI
Succesful passes in % from right half space ⓘ Pass that reaches the teammate. SPI
Succesful passes in % from right wing ⓘ Pass that reaches the teammate. Here played FROM right half space PA%
Passing accuracy % EXT
Expected Threat ETA
Expected Threat Against Ball contacts & phases of play
OFT
Offensive touches ⓘ Any touch on the ball where a teammate has previously been on the ball is called an offensive touch DET
Defensive touches ⓘ Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch OTI
Offensive touches in pitch position opponent box ⓘ Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. In this case in the opponents box. OTI
Offensive touches in phase Ball possession ⓘ Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. In this case in the phase of ball possession of own team. OTI
Offensive touches in phase Attacking Transition ⓘ Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. In this case in the phase "attacking transition". OTI
Offensive touches in phase Set Pieces ⓘ Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. In this case in the opponents box. OTI
Offensive touches in phase Second Balls ⓘ Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. In this case in the phase "second ball" DTB
Defensive touches by action loose ball regain ⓘ Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case a ground duel. in this case a regain of a lost ball. DTI
Defensive touches in phase Out of Possession ⓘ Ball contacts in defensive play (when opposition team has been in possession). DTI
Defensive touches in phase Defensive Transition ⓘ Ball contacts in defensive play (when opposition team has been in possession). DTI
Defensive touches in phase Set Pieces ⓘ Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Hier nach einer Standard Aktion. DTI
Defensive touches in phase Second ball ⓘ Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case after a "second ball". TTI
Total touches in phase Set Pieces TTI
Total touches in phase Second ball MIP
Most Involved Player Ball regains
BRT
Ball regains total ⓘ Number of offensive captures of the ball. Conquering the ball after the opponent's pass. BRI
Ball regains in own box ⓘ Number of offensive ball recoveries. Here specifically: From which area was the pass played, which was then intercepted -> here own box BRF
Ball regains frist third of pitch ⓘ Number of offensive ball recoveries. Here specifically: From which area was the pass played, which was then intercepted -> here frist third of pitch BWN
Ball win number from pitch position middle third ⓘ Number of offensive ball recoveries. Here specifically: From which area was the pass played, which was then intercepted -> here middle third of pitch BWN
Ball win number from pitch position final third ⓘ Number of offensive ball recoveries. Here specifically: From which area was the pass played, which was then intercepted -> here frist third of pitch BRS
Ball regains second third of pitch ⓘ Number of offensive ball recoveries. Here specifically: IN which area was the pass intercepted that was played by the opponent -> here middle third BRI
Ball regains in final third of pitch ⓘ Number of offensive ball recoveries. Here specifically: IN which area was the pass intercepted that was played by the opponent -> here last third BRI
Ball regains in opponents box ⓘ Number of offensive ball recoveries. Here specifically: IN which area was the pass intercepted that was played by the opponent -> here the opponent's box Defensive
GDW
Ground duels won ⓘ Won ground duel. GDL
Ground duels lost ⓘ Lost ground duel. ADW
Ariel duels won ⓘ Won aerial duel. ADL
Ariel duels lost ⓘ Lost aerial duel. INT
Interception ⓘ Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case an interception. GRD
Ground duel ⓘ Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case a ground duel. HED
Header defensive ⓘ Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case a defensive header. BLO
Block ⓘ Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case a blocked ball. TAC
Tackles TW%
Tackles won % TL%
Tackles lost % CBH
Clearances by head CBF
Clearances by foot GDT
Ground duels total GDW
Ground duels won % GDL
Ground duels lost % ADT
Ariel duels total ADW
Ariel duels won % ADL
Ariel duels lost % DWM
Defender with most fouls per game DWL
Defender with least fouls per game MOF
Most fouls DES
Defensive stability ⓘ The ability to defend well FOU
Fouled Dribbles
PRD
Progessive dribbles ⓘ Number of successful offensive dribblings with bypassed opponents by a player or a team DRT
Dribbles total SUD
Succesful dribbles Elimination actions & Pitch
NOO
Number of offensive actions from own box ⓘ The number of opponents a player or team has outplayed from their own box. NOO
Number of offensive actions from 1st part of pitch ⓘ The number of opponents a player or team has outplayed FROM the first third. NOO
Number of offensive actions from 2nd part of pitch ⓘ The number of opponents a player or team has outplayed FROM the middle third NOO
Number of offensive actions from 3rd part of pitch ⓘ The number of opponents a player or team has outplayed from the final third NOO
Number of offensive actions in 1st part of pitch ⓘ Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically IN which space this pass or dribble was played -> 1st third of the pitch NOO
Number of offensive actions in 2nd part of pitch ⓘ Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically IN which space this pass or dribble was played -> middle third of the pitch NOO
Number of offensive actions in 3rd part of pitch ⓘ Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically IN which space this pass or dribble was played -> final third of the pitch NOO
Number of offensive actions into the opponent's box ⓘ Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically IN which space this pass or dribble was played -> into the box NOO
Number of offensive actions from the right wing ⓘ Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically OUT of which space this pass or dribble was played -> right wing side of the pitch NOO
Number of offensive actions from half-right ⓘ Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically OUT of which space this pass or dribble was played -> right half space of the pitch NOO
Number of offensive actions from the centre ⓘ Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically OUT of which space this pass or dribble was played -> center lane of the pitch NOO
Number of offensive actions from half-left ⓘ Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically OUT of which space this pass or dribble was played -> left half space of the pitch NOO
Number of offensive actions from the left wing ⓘ Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically OUT of which space this pass or dribble was played -> left wing of the pitch NOO
Number of offensive receptions in 1st part of pitch ⓘ Number of successful offensive actions in which a player is found as a receiver in the first third of the pitch and opponent players have been bypassed NOO
Number of offensive receptions in 2nd part of pitch ⓘ Number of successful offensive actions in which a player is found as a receiver in the middle third of the pitch and opponent players have been bypassed NOO
Number of offensive receptions in 3rd part of pitch ⓘ Number of successful offensive actions in which a player is found as a receiver in the last third of the pitch and opponent players have been bypassed NOO
Number of offensive receptions in opponent's box ⓘ Number of successful offensive actions in which a player is found as a receiver in the opponents box and opponent players have been bypassed xG
XGT
Xg total ⓘ Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. At player and team level, the shot-based xG indicate how many goals would have been statistically expected for the player or team on the basis of the goals scored. The comparison with the goals actually scored allows a statement to be made about the finishing efficiency. The same statement can be made about the defence by comparing the opponent's xG with the goals conceded. XLD
Xg long distance ⓘ Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a long range shot (more than 22 Meters) SXB
Shot xg by action mid range shot ⓘ Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a middle range shot (betwenn 10-22 meters) SXB
Shot xg by action close range shot ⓘ Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a close range shot (less than 10 meters) SXB
Shot xg by action one vs one against gk ⓘ Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a one versus one against goalkeeper situation SXB
Shot xg by action open goal shot ⓘ Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a long distance shot. XWH
Xg with head ⓘ Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a header. XWP
Xg with penalites ⓘ Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a penalty SXB
Shot xg by action free kick ⓘ Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a free kick. SXB
Shot xg by action corner ⓘ Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a corner. XGR
Xg Ratio ⓘ The ratio of the Xg value in relation to the goals scored. The lower the value, the better the goalscorer. OPX
Open play Xg ⓘ Open play Xg value SPX
Set piece Xg ⓘ Set piece Xg XAP
Xg average per shot ⓘ Xg average per shot XAP
Xg average per game ⓘ Xg average per game XWF
Xg with foot ⓘ Xg with foot GTM
Goals total minus Xg total ⓘ Goals minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals. GMX
Goals minus Xg header ⓘ Header goals minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals. GMX
Goals minus Xg penalty ⓘ Penalty goals minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals. GMX
Goals minus Xg free-kick ⓘ Free kick goals minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals. GMX
Goals minus Xg long distance shot ⓘ Long distance goals (more than 22 meters) minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals. GMX
Goals minus Xg short distance shot ⓘ Short distance goals (less than 10 meters)minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals. MDG
Most difficult goal (xg) XTC
Xg total conceeded OPX
Open play xg conceeded SPX
Set piece xg conceeded Salary Stats
PPM
Points per million salary WMP
Won matches per million salary GPM
Goals per million salary GPM
Goals per million salary off ⓘ The sum of all goals scored by offensive players divided by their salary. GPM
Goals per million salary def ⓘ The sum of all goals scored by defensive players divided by their salary. GAP
Goals against per million salary ⓘ Goals conceded divided by salary IDA
Initiate dangerous attacks per million salary ⓘ Number of dangerous attacks divided by salary XPM
Xg per million salary APM
Assists per million salary SPP
Scorer points per million salary ASP
Avg salary per league PFA
Percentage from avg salary ⓘ Difference in per cent in relation to the average salary. Goalkeeper Stats
TAW
Tackles won PRG
Prevented goals ⓘ Post-shot xG: This is a statistical measure that estimates the likelihood of a shot being converted into a goal, based on factors like shot distance, angle, and the specific location of the shot on target. PLT
Passes leading to goal IDA
Initiating dangerous attacks CBL
Critical ball loss EGA
Expected goals against DEI
Defensive index CLS
Clean sheets PG(
Prevented goals (absolute) PG(
Prevented goals (%) SST
Shots saved total SLP
Successful launches per game LDS
Long distance shots saved ⓘ Shot saved from more than 22 metres SDS
Short distance shots saved ⓘ Shot / header held from less than 10 metres PES
Penalities saved FRS
Freekicks saved HES
Headers saved MDS
Mid distance shots saved ⓘ Shot / header held between 10-22 metres UNP
Unsuccessfull passes SOG
Shots on goal / Goal ratio conceeded per 90 min Team Stats
MAP
Most away points MAW
Most away wins MHW
Most home wins LWS
Longest winning streak LLS
Longest loosing streak LNG
Longest no goal streak by team MLG
Most lost games YOT
Youngest team OLT
Oldest team PU2
Player under 20yrs max index total MAW
Matches won MAL
Matches lost MAT
Matches tied DRM
Draw matches GWT
Games won total -
Europe
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Major League Soccer Campeonato Brasileiro Serie A Liga MX Apertura
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Top Five Europe
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