Glossary

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1
1vs1 Index The 1vs1 Performance Index is a sophisticated algorithm designed to assess the performance of individual players, comprising a set of 21 values. To enhance your comprehension of our performance index, we will elucidate some of its values. However, it's important to note that we cannot disclose all of them. Here are a few example: succesful passes, ball losses, goals, assists, expected goals, critical ball losses, initiating dangerous attacks, clearances, ball regains in different parts of the pitch,
1vs1 Index offensive The 1vs1 Performance defensive Index is a sophisticated algorithm designed to assess the performance of individual players, comprising a set of 10 values. To enhance your comprehension of our performance index, we will elucidate some of its values. However, it's important to note that we cannot disclose all of them. Here are few examples: critical ball losses, clearances, ball regains in different parts of the pitch, etc
1vs1 index defensive The 1vs1 Performance offensive Index is a sophisticated algorithm designed to assess the performance of individual players, comprising a set of 11 values.
a
Ariel duels lost An aerial duel is any action in which at least two players fight for a high ball and one player plays the ball with his head. Here, the players must also have the intention to win or clear the ball. Physical contact is a parameter that increases the likelihood of it being counted as a duel - but it is neither necessary nor sufficient. The output of the duel (ball won or not) does not play a role here, but is recorded in the packing metrics (as removed opponent &/or added teammates). The winner of the duel is the one who heads the ball. Lost aerial duel.
Ariel duels won An aerial duel is any action in which at least two players fight for a high ball and one player plays the ball with his head. Here, the players must also have the intention to win or clear the ball. Physical contact is a parameter that increases the likelihood of it being counted as a duel - but it is neither necessary nor sufficient. The output of the duel (ball won or not) does not play a role here, but is recorded in the packing metrics (as removed opponent &/or added teammates). The winner of the duel is the one who heads the ball. Won aerial duel.
Assists A pass to a teammate counts as an assist if the teammate then scores a goal. In addition, a player's actions count as an assist if his shot/pass/cross is parried by the goalkeeper or blocked by an opponent player and a teammate then scores a goal. Creating goals, playing the final pass.
b
Ball losses by clearance by foot An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent or out of play. Here by clearance.
Ball losses by corners An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent or out of play. Here by corners
Ball losses by diagonal pass An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent or out of play. Here by diagonal pass.
Ball losses by headers An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent or out of play. Here by headers.
Ball losses by low passes An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent or out of play. Here by low pass
Ball losses by throw-in An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent or out of play. Here after a throw in.
Ball losses in final third An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the space ‘last third of the pitch’
Ball losses in first third An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘first third of the pitch’ area
Ball losses in opponent box An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the area ‘opponent's box’
Ball losses in own box An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the area ‘own penalty area’
Ball losses in second third An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘centre third of the pitch’ area
Ball regains frist third of pitch Number of possession regains that take at least one opponent player out of the game. Number of offensive ball recoveries. Here specifically: From which area was the pass played, which was then intercepted -> here frist third of pitch
Ball regains in final third of pitch Number of possession regains that take at least one opponent player out of the game. Number of offensive ball recoveries. Here specifically: IN which area was the pass intercepted that was played by the opponent -> here last third
Ball regains in opponents box Number of possession regains that take at least one opponent player out of the game. Number of offensive ball recoveries. Here specifically: IN which area was the pass intercepted that was played by the opponent -> here the opponent's box
Ball regains in own box Number of possession regains that take at least one opponent player out of the game. Number of offensive ball recoveries. Here specifically: From which area was the pass played, which was then intercepted -> here own box
Ball regains second third of pitch Number of possession regains that take at least one opponent player out of the game. Number of offensive ball recoveries. Here specifically: IN which area was the pass intercepted that was played by the opponent -> here middle third
Ball regains total Number of possession regains that take at least one opponent player out of the game. Number of offensive captures of the ball. Conquering the ball after the opponent's pass.
Ball win number from pitch position final third Number of possession regains that take at least one opponent player out of the game. Number of offensive ball recoveries. Here specifically: From which area was the pass played, which was then intercepted -> here frist third of pitch
Ball win number from pitch position middle third Number of possession regains that take at least one opponent player out of the game. Number of offensive ball recoveries. Here specifically: From which area was the pass played, which was then intercepted -> here middle third of pitch
Big chances A goal action (shot, header, free kick) that has an Xg value greater than 25%.
Block Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case a blocked ball.
c
Chances created An action (pass, cross, dribble) that results in a shot on goal in the subsequent action
Critical ball losses Number of turnovers in possession in which 4 or more teammates are removed from the game (not goal side of the ball). These ball losses are particularly serious because there are few teammates behind the ball, therefore increasing the risk of conceding a goal. Number of turnovers in possession in which 4 or more teammates are removed from the game (not goal side of the ball). These ball losses are particularly serious because there are few teammates behind the ball, therefore increasing the risk of conceding a goal.
d
Defensive stability Bypassed own defenders in context to players taken out of the game, taking into account the team's values in the competition when the player was not on the field, in order to be able to measure the influence of the player on defensive stability. The output is a deviation from the competition average. The ability to defend well
Defensive touches Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch
Defensive touches by action loose ball regain Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case a ground duel. in this case a regain of a lost ball.
Defensive touches in phase Defensive Transition Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Ball contacts in defensive play (when opposition team has been in possession).
Defensive touches in phase Out of Possession Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Ball contacts in defensive play (when opposition team has been in possession).
Defensive touches in phase Second ball Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case after a "second ball".
Defensive touches in phase Set Pieces Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Hier nach einer Standard Aktion.
e
Effectiveness Build up Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of successful offensive actions by a player or a team (dribblings, passes, crosses)
g
Goals Goal Goal
Goals against per million salary Goals conceded divided by salary
Goals by action close range shot Goal from a shot / header from less than 10 metres
Goals by action corner Goals by corner
Goals by action mid range shot Goal from a shot / header between 10-22 metres
Goals by action one vs one against gk Goals after a one versus one situation against the goalkeeper.
Goals by freekick Goals by freekick
Goals by head Goals by head
Goals by long distance shot Goal after a shot from more than 22 metres
Goals minus Xg free-kick Free kick goals minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals.
Goals minus Xg header Header goals minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals.
Goals minus Xg long distance shot Long distance goals (more than 22 meters) minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals.
Goals minus Xg penalty Penalty goals minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals.
Goals minus Xg short distance shot Short distance goals (less than 10 meters)minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals.
Goals per million salary def The sum of all goals scored by defensive players divided by their salary.
Goals per million salary off The sum of all goals scored by offensive players divided by their salary.
Goals total minus Xg total Goals minus Xg value. The higher the value, the better. If the value is high, the player has scored many goals from chances with a low Xg. A negative value indicates that the player is a not good a scoring goals.
Ground duel Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case a ground duel.
Ground duels lost A ground duel is any action in which at least two players fight for the ball. Here, the players must also have the intention of winning or clearing the ball. Physical contact is a parameter that increases the likelihood that it will be counted as a duel - but it is neither necessary nor sufficient. The output of the duel (ball won or not) does not play a role here, but is recorded in the packing metrics (as removed opponent &/or added teammates). The winner of the duel is the one who plays, wins or clears the ball. Lost ground duel.
Ground duels won A ground duel is any action in which at least two players fight for the ball. Here, the players must also have the intention of winning or clearing the ball. Physical contact is a parameter that increases the likelihood that it will be counted as a duel - but it is neither necessary nor sufficient. The output of the duel (ball won or not) does not play a role here, but is recorded in the packing metrics (as removed opponent &/or added teammates). The winner of the duel is the one who plays, wins or clears the ball. Won ground duel.
h
Header defensive Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case a defensive header.
i
Initiate dangerous attacks Sum of the bypassed defenders. A defender is one of the last 5 outfield players in each given scenario, closest to their own goal. They are bypassed if after a pass or dribbling, they are further away from their goal than the ball and therefore no longer able to defend the goal. Initiating dangerous attacks with the ball, play in advanced areas, penetrating the opposition defence. A deadly pass from a midfield to a the striker, who is then free in front of the goal, bypasses a certain amount of defenders. 78% of the teams with a better result in this metric won their games.
Initiate dangerous attacks per million salary Number of dangerous attacks divided by salary
Interception Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. Any touch on the ball where an opposition player has previously been on the ball is called a defensive touch. In this case an interception.
l
Long distance shots saved Shot saved from more than 22 metres
m
Mid distance shots saved Shot / header held between 10-22 metres
n
Number of offensive actions from 1st part of pitch Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). The number of opponents a player or team has outplayed FROM the first third.
Number of offensive actions from 2nd part of pitch Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). The number of opponents a player or team has outplayed FROM the middle third
Number of offensive actions from 3rd part of pitch Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). The number of opponents a player or team has outplayed from the final third
Number of offensive actions from half-left Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically OUT of which space this pass or dribble was played -> left half space of the pitch
Number of offensive actions from half-right Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically OUT of which space this pass or dribble was played -> right half space of the pitch
Number of offensive actions from own box Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). The number of opponents a player or team has outplayed from their own box.
Number of offensive actions from the centre Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically OUT of which space this pass or dribble was played -> center lane of the pitch
Number of offensive actions from the left wing Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically OUT of which space this pass or dribble was played -> left wing of the pitch
Number of offensive actions from the right wing Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically OUT of which space this pass or dribble was played -> right wing side of the pitch
Number of offensive actions in 1st part of pitch Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically IN which space this pass or dribble was played -> 1st third of the pitch
Number of offensive actions in 2nd part of pitch Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically IN which space this pass or dribble was played -> middle third of the pitch
Number of offensive actions in 3rd part of pitch Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically IN which space this pass or dribble was played -> final third of the pitch
Number of offensive actions into the opponent's box Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of actions with which opponents could be bypassed (dribbling, passing, crossing, standard). Here specifically IN which space this pass or dribble was played -> into the box
Number of offensive receptions in 1st part of pitch Number of actions with which opponents are bypassed, from the perspective of the receiver (dribble, pass, cross, set-piece). Number of successful offensive actions in which a player is found as a receiver in the first third of the pitch and opponent players have been bypassed
Number of offensive receptions in 2nd part of pitch Number of actions with which opponents are bypassed, from the perspective of the receiver (dribble, pass, cross, set-piece). Number of successful offensive actions in which a player is found as a receiver in the middle third of the pitch and opponent players have been bypassed
Number of offensive receptions in 3rd part of pitch Number of actions with which opponents are bypassed, from the perspective of the receiver (dribble, pass, cross, set-piece). Number of successful offensive actions in which a player is found as a receiver in the last third of the pitch and opponent players have been bypassed
Number of offensive receptions in opponent's box Number of actions with which opponents are bypassed, from the perspective of the receiver (dribble, pass, cross, set-piece). Number of successful offensive actions in which a player is found as a receiver in the opponents box and opponent players have been bypassed
o
Offensive touches Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. Any touch on the ball where a teammate has previously been on the ball is called an offensive touch
Offensive touches in phase Attacking Transition Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. In this case in the phase "attacking transition".
Offensive touches in phase Ball possession Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. In this case in the phase of ball possession of own team.
Offensive touches in phase Second Balls Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. In this case in the phase "second ball"
Offensive touches in phase Set Pieces Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. In this case in the opponents box.
Offensive touches in pitch position opponent box Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. Any touch on the ball where a teammate has previously been on the ball is called an offensive touch. In this case in the opponents box.
Open play Xg Open play Xg value
p
Penalty goals Penalty goals
Percentage from avg salary Difference in per cent in relation to the average salary.
Pre-assists The pass before the assist
Prevented goals Total Goals Conceded in Relation to Post-shot xG = Prevented Goals: This metric compares the actual number of goals a goalkeeper concedes to the expected number of goals based on the quality of the shots they face. the value can be negative if shot xG is high but only few goals are conceeded. Post-shot xG: This is a statistical measure that estimates the likelihood of a shot being converted into a goal, based on factors like shot distance, angle, and the specific location of the shot on target.
Progessive dribbles Number of actions with which opponents could be bypassed (dribble, pass, cross, set piece). Number of successful offensive dribblings with bypassed opponents by a player or a team
s
Sense of Space Number of actions with which opponents are bypassed, from the perspective of the receiver (dribble, pass, cross, set-piece). Number of successful offensive actions in which a player is found as a receiver (dribblings, passes, crosses) and opponent players have been bypassed
Set piece Xg Set piece Xg
Short distance shots saved Shot / header held from less than 10 metres
Shot at goal number A shot is considered to be any ball playing action where the intention was to attempt to score a goal. Number of shots.
Shot at goal off target number A shot off target is considered to be any ball playing action where the player's intention is to score a goal and the ball ends up out of bounds. Number of shots Off Target.
Shot xg by action close range shot Shot-based expected goals (xG) is a figure that adds a value to all shot attempts. This includes shots from open-play, direct free kicks and penalty kicks. In order to generate a figure that values probability of a goal being scored from a shot, parameters such as shot distance, shot angle, pressure on the player, opponent between the ball and the goal, body part when the ball is released from and the respective match situation are taken into account. Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a close range shot (less than 10 meters)
Shot xg by action corner Shot-based expected goals (xG) is a figure that adds a value to all shot attempts. This includes shots from open-play, direct free kicks and penalty kicks. In order to generate a figure that values probability of a goal being scored from a shot, parameters such as shot distance, shot angle, pressure on the player, opponent between the ball and the goal, body part when the ball is released from and the respective match situation are taken into account. Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a corner.
Shot xg by action free kick Shot-based expected goals (xG) is a figure that adds a value to all shot attempts. This includes shots from open-play, direct free kicks and penalty kicks. In order to generate a figure that values probability of a goal being scored from a shot, parameters such as shot distance, shot angle, pressure on the player, opponent between the ball and the goal, body part when the ball is released from and the respective match situation are taken into account. Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a free kick.
Shot xg by action mid range shot Shot-based expected goals (xG) is a figure that adds a value to all shot attempts. This includes shots from open-play, direct free kicks and penalty kicks. In order to generate a figure that values probability of a goal being scored from a shot, parameters such as shot distance, shot angle, pressure on the player, opponent between the ball and the goal, body part when the ball is released from and the respective match situation are taken into account. Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a middle range shot (betwenn 10-22 meters)
Shot xg by action one vs one against gk Shot-based expected goals (xG) is a figure that adds a value to all shot attempts. This includes shots from open-play, direct free kicks and penalty kicks. In order to generate a figure that values probability of a goal being scored from a shot, parameters such as shot distance, shot angle, pressure on the player, opponent between the ball and the goal, body part when the ball is released from and the respective match situation are taken into account. Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a one versus one against goalkeeper situation
Shot xg by action open goal shot Shot-based expected goals (xG) is a figure that adds a value to all shot attempts. This includes shots from open-play, direct free kicks and penalty kicks. In order to generate a figure that values probability of a goal being scored from a shot, parameters such as shot distance, shot angle, pressure on the player, opponent between the ball and the goal, body part when the ball is released from and the respective match situation are taken into account. Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a long distance shot.
Shots on goal / Goal Ratio Describes the ratio of shots on goal and the number of goals. The ideal value would be 100% - every shot is a goal.
Succesful passes in % by clearance by foot Pass that reaches the teammate. in this case a low pass. In this case a clearance.
Succesful passes in % by corners A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. In this case after a corner.
Succesful passes in % by diagonal pass A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. In this case a diagonal pass.
Succesful passes in % by low pass A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. in this case a diagonal pass.
Succesful passes in % by throw-ins A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. In this case after a throw in.
Succesful passes in % from 1st third A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the other player. Here specifically: A pass FROM the area ‘1st third of the field’ to another area of the field.
Succesful passes in % from 2nd third A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the other player. Here specifically: A pass FROM the ‘middle third’ area to another area of the field.
Succesful passes in % from centre A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. Here from the center.
Succesful passes in % from final third A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the other player. Here specifically: A pass FROM the ‘last third’ area to another area of the field.
Succesful passes in % from left half space A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. Here from the left wing.
Succesful passes in % from left wing A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. Here from the left half space
Succesful passes in % from opponents box A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate.
Succesful passes in % from own box A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the team-mate. Here specifically: A pass FROM the ‘own box’ to another area of the field.
Succesful passes in % from right half space A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate.
Succesful passes in % from right wing A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. Here played FROM right half space
Successful passes A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate.
Successful passes by action header A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. In this case a header.
Successful passes to pitch position final third A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the other player. Here specifically: A pass IN the ‘final third’ area to another area of the field.
Successful passes to pitch position first third A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the other player. Here specifically: A pass IN the ‘1st third’ area to another area of the field.
Successful passes to pitch position middle third A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the other player. Here specifically: A pass IN the ‘middle third’ area to another area of the field.
Successful passes to pitch position opponent box A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the other player. Here specifically: A pass IN the ‘opponent box’ area to another area of the field.
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Total successful passes by clearance by foot A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. in this case a low pass. In this case a clearance.
Total successful passes by corners A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. In this case after a corner.
Total successful passes by diagonal pass A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. In this case a diagonal pass.
Total successful passes by low pass A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. in this case a diagonal pass.
Total successful passes by throw-ins A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. In this case after a throw in.
Total successful passes from 1st third A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the other player. Here specifically: A pass FROM the area ‘1st third of the field’ to another area of the field.
Total successful passes from 2nd third A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the other player. Here specifically: A pass FROM the ‘middle third’ area to another area of the field.
Total successful passes from centre A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. Here from the center.
Total successful passes from final third A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the other player. Here specifically: A pass FROM the ‘last third’ area to another area of the field.
Total successful passes from left half space A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. Here from the left half space
Total successful passes from left wing A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. Here from the left wing.
Total successful passes from opponents box A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate.
Total successful passes from own box A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the team-mate. Here specifically: A pass FROM the ‘own box’ to another area of the field.
Total successful passes from right half space A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate. Here played FROM right half space
Total successful passes from right wing A successful pass is any pass that reaches a teammate. In addition, the teammate must have be able to control the ball or the pressure on the teammate must not be too high. E.g. if a striker is given an aerial duel to compete for, this would be counted as a 'neutral ball'. Pass that reaches the teammate.
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Unsuccessful passes An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent or out of play.
Unsuccessful passes from lane center An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘centre’ area
Unsuccessful passes from lane left half space An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘left half-space’ area
Unsuccessful passes from lane left wing An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘left wing’ area
Unsuccessful passes from lane right half space An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘right half-space’ area
Unsuccessful passes from lane right wing An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here specifically: the pass that is intercepted was played FROM the ‘right wing’ area
Unsuccessful passes to pitch position final third An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here, the pass is intercepted by the opponent in the ‘last third’ area.
Unsuccessful passes to pitch position first third An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here the pass is intercepted by the opponent in the ‘first third’ area.
Unsuccessful passes to pitch position middle third An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here, the pass is intercepted by the opponent in the ‘middle third’ area.
Unsuccessful passes to pitch position opponent box An unsuccessful pass is any pass that is intercepted by an opponent or goes out of play or offside. In addition, the opponent intercepting the ball must be able to control the ball or the pressure must not be too high. E.g. if a long ball is played and there is an aerial duel, it would be a "neutral ball" - regardless of who wins this duel. Pass that goes to the opponent. Here, the pass is intercepted by the opponent in the ‘opponent's box’.
x
Xg Ratio The ratio of the Xg value in relation to the goals scored. The lower the value, the better the goalscorer.
Xg average per game Xg average per game
Xg average per shot Xg average per shot
Xg long distance Shot-based expected goals (xG) is a figure that adds a value to all shot attempts. This includes shots from open-play, direct free kicks and penalty kicks. In order to generate a figure that values probability of a goal being scored from a shot, parameters such as shot distance, shot angle, pressure on the player, opponent between the ball and the goal, body part when the ball is released from and the respective match situation are taken into account. Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a long range shot (more than 22 Meters)
Xg total Shot-based expected goals (xG) is a figure that adds a value to all shot attempts. This includes shots from open-play, direct free kicks and penalty kicks. In order to generate a figure that values probability of a goal being scored from a shot, parameters such as shot distance, shot angle, pressure on the player, opponent between the ball and the goal, body part when the ball is released from and the respective match situation are taken into account. Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. At player and team level, the shot-based xG indicate how many goals would have been statistically expected for the player or team on the basis of the goals scored. The comparison with the goals actually scored allows a statement to be made about the finishing efficiency. The same statement can be made about the defence by comparing the opponent's xG with the goals conceded.
Xg with foot Xg with foot
Xg with head Shot-based expected goals (xG) is a figure that adds a value to all shot attempts. This includes shots from open-play, direct free kicks and penalty kicks. In order to generate a figure that values probability of a goal being scored from a shot, parameters such as shot distance, shot angle, pressure on the player, opponent between the ball and the goal, body part when the ball is released from and the respective match situation are taken into account. Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a header.
Xg with penalites Shot-based expected goals (xG) is a figure that adds a value to all shot attempts. This includes shots from open-play, direct free kicks and penalty kicks. In order to generate a figure that values probability of a goal being scored from a shot, parameters such as shot distance, shot angle, pressure on the player, opponent between the ball and the goal, body part when the ball is released from and the respective match situation are taken into account. Shot-based xG tell how high the scoring probability of a goal shot is, taking into account many parameters. Here based on a penalty